Sometimes, certain moments in-game will speak to me, and story will write itself in my head. This is one of those moments.
To set the stage: E.VAC (illusion control/radiation emission controller) is on a Statesman Task Force. The mission is to defeat the real security chief in order to gain access to Dr. Aeon's lab. There are a lot of Arachnos forces along the way.
As far as the game was concerned, E was trading mental blows with a Night Widow. He was using Blind, Spectral Wounds, and Power Blast. She was using her smoke grenade and mind blasts. Then E's Phantom Army, finished with their previous target, came over and finished her off.
E gritted his teeth, sending darts of mind-numbing pain into the Widow's head. She sent back psionic bolts of her own, sending twitches and convulsions through the hero's body with each blast. E fired his gauntlet blasters in an attempt to knock her off balance. She lobbed another smoke grenade, trying to distract him, thinking the hero would lose concentration if he couldn't see.
"You know," she suddenly said, flicking the pin out of another grenade, "it doesn't have to be like this."
"Like what?" he growled, sending out another wave of pain, fueled by his own wounds.
"We don't have to fight," she tried to say between grunts of effort. "Arachnos could use someone like you. We're not so different. And Widows aren't exclusively women any more." She looked him up and down beneath the concealing helmet. "We could use... a man like you."
EVAC laughed hollowly as he squeezed off another shot from his wrists. "Sorry, lady," he said dryly, "but there's one big difference between me and you. Between me and the kinda psychics you guys recruit."
She raised an eyebrow, thinking she knew exactly what he was going to say. "Oh, yeah? What's that?" Heroes always say the same thing.
E chuckled and stood up straight, jerking a thumb back over his shoulder. "These guys," he said simply.
Her eyes widened in horror as four phantoms swarmed over her and tore her mind apart.
Showing posts with label description. Show all posts
Showing posts with label description. Show all posts
Sunday, December 21, 2008
Wednesday, June 18, 2008
Stops on an Endless Road
So you may ask: "Where has the vagabond been?" The simple yet complicated answer to these questions is what I like to call the "Vagabond Rule of Thumb": If I've read it, played it, or watched it, the vagabond has been there. This includes blogs, books, comics, movies, short stories, T.V. shows, video games, and websites. Even when I'm playing another character, in the back of my head, the vagabond is still nearby.
Now, the majority of the time, he is simply an observer. He comes across an interesting plane with interesting people or events on it. He stays in a neighboring plane ("peeking from the ether" he calls it) or hidden within the plane and just... watches. This means he has seen a great many great events he did not participate in. Kind of the planeswalker version of watching T.V.
On the other hand, if my interest is especially strong, if I get drawn into the story so much I feel a part of it, or if I actually role-play in the world, then the vagabond has been there in person, often as an active participant in events. Scattered around, I have 12 different character sheets for structured role-playing games, and I have "free-form" role-played the character in at least twice that many.
Now the most important thing to me, especially regarding the vagabond, is story, so if something is revealed to me where the story would be better served if the vagabond doesn't know it, I'll mentally pull him out. If steps are intentionally taken to be sure he doesn't hear about something, and I hear about it anyway, if it makes sense in the context of the story, he doesn't hear.
Now, the majority of the time, he is simply an observer. He comes across an interesting plane with interesting people or events on it. He stays in a neighboring plane ("peeking from the ether" he calls it) or hidden within the plane and just... watches. This means he has seen a great many great events he did not participate in. Kind of the planeswalker version of watching T.V.
On the other hand, if my interest is especially strong, if I get drawn into the story so much I feel a part of it, or if I actually role-play in the world, then the vagabond has been there in person, often as an active participant in events. Scattered around, I have 12 different character sheets for structured role-playing games, and I have "free-form" role-played the character in at least twice that many.
Now the most important thing to me, especially regarding the vagabond, is story, so if something is revealed to me where the story would be better served if the vagabond doesn't know it, I'll mentally pull him out. If steps are intentionally taken to be sure he doesn't hear about something, and I hear about it anyway, if it makes sense in the context of the story, he doesn't hear.
Wednesday, March 26, 2008
VirtueVerse
New link in the "Relevant Links" section there. I've been meaning to add Vagz to the VirtueVerse forever. A lot of my/Vagz's friends from Virtue are already in there, including a few with profiles that mention him. I went ahead and opened a page for each version of Vagz as well as a "The Vagabond" page to collect it all together. It's just a framework at the moment, but now that it's started, I might be more inclined to continue.
While I was at it, I opened a page for both E-VAC and E.VAC, too. Might do Will as well if I get ambitious, but Vagz is first priority.
More on this as it develops. :)
While I was at it, I opened a page for both E-VAC and E.VAC, too. Might do Will as well if I get ambitious, but Vagz is first priority.
More on this as it develops. :)
Tuesday, October 23, 2007
David Styrm - Important Info
Keen's latest post combined with a few things that happened as we played made me think it might be helpful to everyone (myself included) to remind the players of a few things about Styrm. Keep in mind, some of this is stuff the characters might not know yet.
Styrm is a Genius
The player is most certainly NOT, but I try to play Styrm with a Lex Luthor/David Xanatos kind of genius. Brilliant technically, tactically, and financially. The battlesuit he's wearing now, he managed to build while imprisoned in the Zig. With a few upgrades made on the way to the Rogue Isles.
Styrm is Insane
Yeah, that fine line between genius and insanity everyone talks about? David has crossed it a bunch of times. Remember that the reason Team 2.0 went up against him in that giant mech is because his plans had been thwarted too many times. In response? He got into a giant battlemech and tried to smash his way through the War Walls to get at the people who got in his way.
Styrm is Evil
He is charismatic. He is smooth. He has a way with people. But what he really wants is the power and the resources to do whatever he wants, whenever he wants. He will try to eliminate anyone who stands in his way. He can sound very nice... but he's evil to the core.
Styrm has People
Styrm is big on minions. Generally-speaking, he doesn't like to get his hands dirty if he doesn't have to. He has people for that sort of thing. Before now, he rarely took to the field himself if he didn't feel he had to, sending his Nights to do the work for him, leaving him looking much "cleaner". Now that he's a known and wanted criminal and his empire is once again in ruins, he's in the field because he pretty much has to. But he's still going to prefer that his people (that'd be you guys :) ) do a lot of the work.
Styrm is a Father
Thanks to genetic tampering, E and Styrm are both the father of Eve and therefore of the clone. David named the clone "Dawn". E called her "Jennifer". Eve's mother (and therefore, Jen's as well, sorta) is E's ex-wife, the psycho who tried to shoot down an airliner with a bazooka just to kill E.
Styrm has Goals
Now, he's not sharing these with anyone yet, but what Styrm wants right now is to rebuild his own assets and organization, and build his new Nights up to strength. Once he starts to feel confident about those things, his goals include taking Jen back and making E, Frost, Fyre, and Masonry pay for their roles in thwarting him. But that's long-term.
Which is not to say that Styrm won't pop into Pocket D for a drink...
Styrm is a Genius
The player is most certainly NOT, but I try to play Styrm with a Lex Luthor/David Xanatos kind of genius. Brilliant technically, tactically, and financially. The battlesuit he's wearing now, he managed to build while imprisoned in the Zig. With a few upgrades made on the way to the Rogue Isles.
Styrm is Insane
Yeah, that fine line between genius and insanity everyone talks about? David has crossed it a bunch of times. Remember that the reason Team 2.0 went up against him in that giant mech is because his plans had been thwarted too many times. In response? He got into a giant battlemech and tried to smash his way through the War Walls to get at the people who got in his way.
Styrm is Evil
He is charismatic. He is smooth. He has a way with people. But what he really wants is the power and the resources to do whatever he wants, whenever he wants. He will try to eliminate anyone who stands in his way. He can sound very nice... but he's evil to the core.
Styrm has People
Styrm is big on minions. Generally-speaking, he doesn't like to get his hands dirty if he doesn't have to. He has people for that sort of thing. Before now, he rarely took to the field himself if he didn't feel he had to, sending his Nights to do the work for him, leaving him looking much "cleaner". Now that he's a known and wanted criminal and his empire is once again in ruins, he's in the field because he pretty much has to. But he's still going to prefer that his people (that'd be you guys :) ) do a lot of the work.
Styrm is a Father
Thanks to genetic tampering, E and Styrm are both the father of Eve and therefore of the clone. David named the clone "Dawn". E called her "Jennifer". Eve's mother (and therefore, Jen's as well, sorta) is E's ex-wife, the psycho who tried to shoot down an airliner with a bazooka just to kill E.
Styrm has Goals
Now, he's not sharing these with anyone yet, but what Styrm wants right now is to rebuild his own assets and organization, and build his new Nights up to strength. Once he starts to feel confident about those things, his goals include taking Jen back and making E, Frost, Fyre, and Masonry pay for their roles in thwarting him. But that's long-term.
Which is not to say that Styrm won't pop into Pocket D for a drink...
Friday, July 6, 2007
Ryu Tatsu
Yes, he is seven feet tall and thin as a rail. His hair is a fiery red, and he appears to be Japanese. Those things are all obvious. But some things I imagine about him may not come across very well in the game, so here's some more things about him that would probably be obvious to the other characters.
Movement
I imagine that Ryu moves with the same almost-supernatural grace of expert martial artists. Every movement is smooth and graceful, and he almost never seems to be rushed or in a hurry. His servants also move with similar grace, but there is more of a fighter's edge to it. In contrast to Ryu, they move very quickly.
Speech
His voice is a soft tenor, although he seems to be able to make himself heard without needing to raise his voice. He does not speak with a noticeable accent. His servants, on the other hand, have definite Japanese accents even though they obviously speak English very well. I realized from reading others' posts that Ryu can sound sarcastic, but he is not. On the contrary, I am trying to play him as almost painfully polite. Difficult sometimes since the player likes to joke around and be sarcastic.
There is much more still to be revealed about Ryu, but I don't want to tip my hand too early. Some of it the players already know even though the characters do not. That part I'll be able to play into once I get a second costume slot. Unfortunately, that'll have to wait for level 20 since none of my characters on Guardian have Halloween salvage or the infamy to buy some.
Movement
I imagine that Ryu moves with the same almost-supernatural grace of expert martial artists. Every movement is smooth and graceful, and he almost never seems to be rushed or in a hurry. His servants also move with similar grace, but there is more of a fighter's edge to it. In contrast to Ryu, they move very quickly.
Speech
His voice is a soft tenor, although he seems to be able to make himself heard without needing to raise his voice. He does not speak with a noticeable accent. His servants, on the other hand, have definite Japanese accents even though they obviously speak English very well. I realized from reading others' posts that Ryu can sound sarcastic, but he is not. On the contrary, I am trying to play him as almost painfully polite. Difficult sometimes since the player likes to joke around and be sarcastic.
There is much more still to be revealed about Ryu, but I don't want to tip my hand too early. Some of it the players already know even though the characters do not. That part I'll be able to play into once I get a second costume slot. Unfortunately, that'll have to wait for level 20 since none of my characters on Guardian have Halloween salvage or the infamy to buy some.
Wednesday, June 13, 2007
E-VAC's Team
Jason has put together a team that is made up entirely of young doctors. Most of them are recent graduates or have just earned their licenses. All of them have specialties in either radiation or super-powered beings. A few of them are experts in both. They are all extremely intelligent, but they also lack real-life experience. They refer to E as "Dr. Pace", although they know in the field he goes by "E-VAC".
They are all really excited to have been given the opportunity to participate. A couple of them may not seem like they really grasp the seriousness of what they're working on, even though the "subject" is their team leader. They all talk excitedly about anything they're working on. Most get even more animated when talking to another hero.
All of them are hopeful they can find a cure or at least a catalyst to slow down the degenerative process. Most of them don't honestly believe they'll do so in time. "If only we'd been able to start sooner..." is a common mantra.
They all intend to see the experiments through, however, because E is not likely to be the only one to ever go through something like this. If pressed by a hero, they may reveal that, in the event of his death, the team is authorized and prepared to continue the experiments post-mortem. And yes, Dr. Pace is not only aware, but insisted.
They are all really excited to have been given the opportunity to participate. A couple of them may not seem like they really grasp the seriousness of what they're working on, even though the "subject" is their team leader. They all talk excitedly about anything they're working on. Most get even more animated when talking to another hero.
All of them are hopeful they can find a cure or at least a catalyst to slow down the degenerative process. Most of them don't honestly believe they'll do so in time. "If only we'd been able to start sooner..." is a common mantra.
They all intend to see the experiments through, however, because E is not likely to be the only one to ever go through something like this. If pressed by a hero, they may reveal that, in the event of his death, the team is authorized and prepared to continue the experiments post-mortem. And yes, Dr. Pace is not only aware, but insisted.
E-VAC's Condition
The mutagenic radiation E's body was inundated with has been constantly changing and coursing through his body since his return to Paragon City. His blood and organs are radioactive. The radiation has been constantly damaging him internally, but his innate healing ability has been repairing the damage over and over. This is why his healing powers don't work as well as they used to: most of their energy is directed inward, keeping him alive.
His ability to heal is beginning to fail, however. It's still at work, but E's body is losing the battle with the radiation. If his condition had been known sooner (by someone who didn't want him dead, anyway), preventative measures could have been taken. Currently, it is most likely too late. There is still a chance, but it's a slim one. The damage is extensive and it is unlikely E's body will recover its ability to heal.
As of right now, the damage is most obvious in the most delicate and sensitive tissues and areas: E's hands and arms (which were already extensively damaged during the torture he endured) as well as his lungs and digestive organs (in case you were wondering why he keeps complaining about "hospital food"...). Most likely (and most feared by E), his sight and hearing will probably soon follow.
The radiation permeating his skin has left him highly sensitive, and he feels itchy at best. Most often, his hands and arms especially pain him and he often complains of an all-over burning sensation like having a bad sunburn. The more he uses his radiation powers, the more it hurts him and damages him. The less he uses them, the more chance he gives his body to repair the damage. But even that process is slowing down.
At this point, E's team is accepting any and all assistance. There are certain exceptions, people they have been told under no circumstances to accept help from. Longbow, for example, and anyone matching Styrm's description. They have already taken a number of samples and a case history from Red Pulsarion. They have been given Hope and Kit's names and descriptions and are under orders to give either one any help they require.
The damage is extensive. Some of it may be irreversable. Will he die? Again, most likely. The time-table is unclear at this point. It could be a matter of days... maybe weeks. It is not likely to be months. But neither E nor the team is giving up hope. E is, however, preparing for the worst. His affairs are in order, a will drawn up, and other legal matters have been seen to.
Just in case.
His ability to heal is beginning to fail, however. It's still at work, but E's body is losing the battle with the radiation. If his condition had been known sooner (by someone who didn't want him dead, anyway), preventative measures could have been taken. Currently, it is most likely too late. There is still a chance, but it's a slim one. The damage is extensive and it is unlikely E's body will recover its ability to heal.
As of right now, the damage is most obvious in the most delicate and sensitive tissues and areas: E's hands and arms (which were already extensively damaged during the torture he endured) as well as his lungs and digestive organs (in case you were wondering why he keeps complaining about "hospital food"...). Most likely (and most feared by E), his sight and hearing will probably soon follow.
The radiation permeating his skin has left him highly sensitive, and he feels itchy at best. Most often, his hands and arms especially pain him and he often complains of an all-over burning sensation like having a bad sunburn. The more he uses his radiation powers, the more it hurts him and damages him. The less he uses them, the more chance he gives his body to repair the damage. But even that process is slowing down.
At this point, E's team is accepting any and all assistance. There are certain exceptions, people they have been told under no circumstances to accept help from. Longbow, for example, and anyone matching Styrm's description. They have already taken a number of samples and a case history from Red Pulsarion. They have been given Hope and Kit's names and descriptions and are under orders to give either one any help they require.
The damage is extensive. Some of it may be irreversable. Will he die? Again, most likely. The time-table is unclear at this point. It could be a matter of days... maybe weeks. It is not likely to be months. But neither E nor the team is giving up hope. E is, however, preparing for the worst. His affairs are in order, a will drawn up, and other legal matters have been seen to.
Just in case.
Friday, May 25, 2007
Personality & Description - E-VAC II, part 2
Yeah, I know. It's going to crush some hopes and dreams and boggle some minds, but E is not gay, bi, or even confused about his sexuality. He grew up in L.A. and was part of a criminal organization that was almost entirely guys. There was a very "locker room" mentality with a lot of pressure, I think akin to being in the military or being a cop or firefighter (I base this on the experiences and attitudes of friends). And E's an empath. He knows how people feel and, for the most part, he knows how he feels. I honestly did consider playing him as gay at first, but I didn't feel I could do it justice. So E is very secure, very open, and way more than willing to tease and joke. But he's definitely straight.
Which brings me to Masonry. E could tell that any mention of homosexuality made Mason uncomfortable. And diving into that "locker room" mentality, that just made it more fun to joke and tease. Even though Masonry is a little older than E, there's something very "little brother" about Mason that just made it fun to mess with him, tease him, and joke with him. I think that's part of why Fyre decided we should keep him in the first place. But E saw that a casual joke about "man love" makes Masonry flip out? Awesome! Let's see how often and for how long we can keep that up!
Now don't get me wrong. E is not a homophobe nor is he afraid to express his feelings for people, male or female. Most the time, when E tells another character how he feels about them, he's being completely honest about it... at the time. Especially when emotions are running high, his or those around him, E has a tendency to get swept up. Buried in his emotions and the emotions of people around him, he becomes caught up in the moment with no regard for anything but what he is feeling and/or sensing now.
Keep in mind, this is all about the set-up and early days of playing "E1". Much of this is still the same, yes, but there have been a lot of changes along the way, the biggest of which (obviously) was the transformation into "E2".
Moving along to the actual play and development, I have to say that, especially at first, playing E & Fyre together has never been easy. The two of them have strong personalities, both have been hurt in the past and try to keep up strong "shields" to protect themselves, and especially at first, neither of them really wanted to be a hero. The players had to play a few tricks on their characters to keep them from going their seperate ways and possibly (though not for certain) to keep them from trying to kill each other.
Now, Fyre may not know it, but in addition to being a big influence on the development of E's character, she also had a dramatic impact on E's backstory. Remember the comment I made about losing an entire universe? Well, E originally came from my DC Heroes game, a game firmly grounded in the DC Comics universe. Most the biggies have made guest appearances: Batman, Green Lantern, Superman, Wonder Woman, etc. While I can't actually play those characters for copyright reasons, I can still reference them, right? Right?
Well, no. See, the majority of role-players in CoX seem to have decided that the universe is the same as the real world with only those changes that the storyline in the game asks us to make. So our heroes watch the same movies, read the same books, listen to the same music, etc. And that means when E mentioned he'd seen Batman in action... Fyre laughed at him. Well. Okay. So with a big "alley-oop", I tossed the entire DC Universe into the dumpster. I kept the hero team that E's villains had fought against, figuring I could get away with referencing other people's characters, but E would not be taking his vacations in Metropolis. No big deal.
So from all this came the story of E-VAC as told by "E1".
Which brings me to Masonry. E could tell that any mention of homosexuality made Mason uncomfortable. And diving into that "locker room" mentality, that just made it more fun to joke and tease. Even though Masonry is a little older than E, there's something very "little brother" about Mason that just made it fun to mess with him, tease him, and joke with him. I think that's part of why Fyre decided we should keep him in the first place. But E saw that a casual joke about "man love" makes Masonry flip out? Awesome! Let's see how often and for how long we can keep that up!
Now don't get me wrong. E is not a homophobe nor is he afraid to express his feelings for people, male or female. Most the time, when E tells another character how he feels about them, he's being completely honest about it... at the time. Especially when emotions are running high, his or those around him, E has a tendency to get swept up. Buried in his emotions and the emotions of people around him, he becomes caught up in the moment with no regard for anything but what he is feeling and/or sensing now.
Keep in mind, this is all about the set-up and early days of playing "E1". Much of this is still the same, yes, but there have been a lot of changes along the way, the biggest of which (obviously) was the transformation into "E2".
Moving along to the actual play and development, I have to say that, especially at first, playing E & Fyre together has never been easy. The two of them have strong personalities, both have been hurt in the past and try to keep up strong "shields" to protect themselves, and especially at first, neither of them really wanted to be a hero. The players had to play a few tricks on their characters to keep them from going their seperate ways and possibly (though not for certain) to keep them from trying to kill each other.
Now, Fyre may not know it, but in addition to being a big influence on the development of E's character, she also had a dramatic impact on E's backstory. Remember the comment I made about losing an entire universe? Well, E originally came from my DC Heroes game, a game firmly grounded in the DC Comics universe. Most the biggies have made guest appearances: Batman, Green Lantern, Superman, Wonder Woman, etc. While I can't actually play those characters for copyright reasons, I can still reference them, right? Right?
Well, no. See, the majority of role-players in CoX seem to have decided that the universe is the same as the real world with only those changes that the storyline in the game asks us to make. So our heroes watch the same movies, read the same books, listen to the same music, etc. And that means when E mentioned he'd seen Batman in action... Fyre laughed at him. Well. Okay. So with a big "alley-oop", I tossed the entire DC Universe into the dumpster. I kept the hero team that E's villains had fought against, figuring I could get away with referencing other people's characters, but E would not be taking his vacations in Metropolis. No big deal.
So from all this came the story of E-VAC as told by "E1".
Personality & Description - E-VAC II, part 1
One of the things I love about all the incarnations of E is that the character flies in the face of the stereotypes. Your stereotypical empath (mentalist)/healer is either the caring, nurturing, touchy-feely, mothering type or the withdrawn, closed-off, dark, burned-by-the-world type. When I first set the character up (each time), I knew from the outset E was going to be something a person with his powers rarely is: a jerk. Yeah, he feels your pain, understands your emotions... but he doesn't care.
Now, in the case of the new E, the key for my role-play of the character was that he doesn't care... yet. But he's starting to. Partly because he's been forced and partly because he wants to. So I wanted the character to start out as a jerk and slowly develop... well, whatever way he ended up developing.
It was actually pretty easy to justify him being a jerk. In addition to having been a villain, here he is in Paragon City, the City of Heroes, and his co-workers are all heroes. The kind of people he's battled most his life. And worse, his criminal record isn't a secret, so his co-workers all know what kind of a person they're dealing with. And, let's face it: if you've played the game all the way through to 50 and then you start over again from scratch, one of the first things you start to realize is actually pretty funny...
Your contacts are trying to get you killed.
It's kind of harsh, if you think about it, but to me, especially the longer I played E1, it was hilarious. Go flush out the sewers. There's a strange signal coming from this office building. You've been invited to an ambush and I know it's an ambush, but I'm sending you anyway. Your contacts are either monumentally stupid or they hate you and want you to die.
Okay, so E's a jerk, but I also wanted his softer side to show at least a little right from the start. Piece of cake. He's a single dad, trying to raise a daughter, keep her safe from the boogeyman, and keep her from making the same mistakes he did. So his personality was set exactly where I wanted it to be to start with, and the lanes were wide open for his development to be affected by the people around him.
Now, there's been a lot of discussion in the other blogs lately (Keen's & Mason's, check the links to the left) about sexual orientation, who loves whom, homophobia, etc. Since the subject is being talked about, and I happen to be making a post about E's personality at the same time, I feel it's time once and for all for E to come out of the closet. Jason Pace, the villain-turned-hero, code-named E-VAC is and always has been...
...straight.
Now, in the case of the new E, the key for my role-play of the character was that he doesn't care... yet. But he's starting to. Partly because he's been forced and partly because he wants to. So I wanted the character to start out as a jerk and slowly develop... well, whatever way he ended up developing.
It was actually pretty easy to justify him being a jerk. In addition to having been a villain, here he is in Paragon City, the City of Heroes, and his co-workers are all heroes. The kind of people he's battled most his life. And worse, his criminal record isn't a secret, so his co-workers all know what kind of a person they're dealing with. And, let's face it: if you've played the game all the way through to 50 and then you start over again from scratch, one of the first things you start to realize is actually pretty funny...
Your contacts are trying to get you killed.
It's kind of harsh, if you think about it, but to me, especially the longer I played E1, it was hilarious. Go flush out the sewers. There's a strange signal coming from this office building. You've been invited to an ambush and I know it's an ambush, but I'm sending you anyway. Your contacts are either monumentally stupid or they hate you and want you to die.
Okay, so E's a jerk, but I also wanted his softer side to show at least a little right from the start. Piece of cake. He's a single dad, trying to raise a daughter, keep her safe from the boogeyman, and keep her from making the same mistakes he did. So his personality was set exactly where I wanted it to be to start with, and the lanes were wide open for his development to be affected by the people around him.
Now, there's been a lot of discussion in the other blogs lately (Keen's & Mason's, check the links to the left) about sexual orientation, who loves whom, homophobia, etc. Since the subject is being talked about, and I happen to be making a post about E's personality at the same time, I feel it's time once and for all for E to come out of the closet. Jason Pace, the villain-turned-hero, code-named E-VAC is and always has been...
...straight.
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