Wednesday, May 21, 2008

DefenderVagz

Vagabond Wizard, level 6 Magic Cold Domination/Electrical Blast Defender

Let the I12 madness begin. Some time this week, I'll be rolling up my Blood Widower, too. I'm not committed to a story or character for him yet, but I'll come up with something.

The Doomed Task Force

First of all, I had intended to post this sooner, but things have been busy here, and I begrudge my time at home, preferring to play instead of blog.

Fyre made excellent points in her blog. If you have not read it, go look. I'll wait.

Done? Good.

I have not played E-VAC/E.VAC in quite some time. I even had him in a coma for a while, specifically to get away from the character. There are good reasons for that and the fact that he's twice level 50 is the least of the reasons. So what are the primary reasons? Well, the first and foremost is very simple: I was tired of the RP in Team 2.0 (aka Team Angst). It had settled into a horrible and annoying little cycle:

Masonry would do something terrible. He'd revel in being evil for a bit. He'd suddenly regret it. He'd tell revised versions of what happened to people who weren't there. Those people would get righteously indignant on his behalf, believing E and Fyre were terrible people for not forgiving Masonry's "minor" faults. Fights and arguments ensued. Quiet descended. The cycle begins again.

When I heard Fyre and I were going to be invited to a Statesman Task Force that involved Masonry and was going to focus on RP, I knew no good would come of it. I don't say this to be mean to any of the players involved, but my first thought was that there was no way I would do it. My four eligible characters would be two versions of E and two versions of Vagz (Vagabond Mage and Vagabond Blade). There's no way E would team with Masonry. As for Vagz, while he tried to meddle and be helpful a while back, he washed his hands of the whole situation with Masonry's "death", even taking back the mace he had crafted special for Masonry.

I was not going to go, and looking back on it, I was not wrong. I should've refused to go in the first place.

Yes, I realize extra people were needed for there to be any hope of getting past even the first mission or two. Yes, I realize there was plot to be advanced and all. Yes, I know the people I normally team with on Sundays would've been there with or without me. Guess what? That's why I ended up going.

But I regret it.

The next time E sees Masonry, it had better be a fight to the death (E's or Masonry's, just so long as it happens). And as has already been guessed, E is none too happy with Frost, either, after hearing he's gone back to Masonry. E understands that Frost has to follow his heart, but in this case, it's a betrayal. Nothing matters more to E than his daughter and Masonry put her in harm's way. Frost is fraternizing with the enemy.

To the players involved in Sunday's TF: please don't try and put these characters together IC again without a strong, definite plan. And even then, talk it over with me first. I will not be willing to go through that again. Ever.

Tuesday, May 13, 2008

DefenderVagz

With Vagabond Magus (ControllerVagz) at 40, and the new slots that'll open up for me when Issue 12 hits the live servers, I'm seriously contemplating the next incarnation of the vagabond. I was hoping they'd proliferate Thermal Radiation to defenders, but instead they sent the powerset I used for VillainVagz - Cold Domination. So now I have to figure out what sets to go with.

As an old-school Dungeons & Dragons wizard, the one thing Vagz' magic can't do (except in the Ultima universe) is heal. I'm also not really interested in repeating a powerset since that kind of defeats the purpose of making a new version. The vagabond's strengths have always been with fire, lightning, and pure magical energy/force.

Among the defender primaries, I'm looking at Cold Domination, Dark Miasma, Kinetics, and Storm Summoning. To me, Empathy is centered too much around heals, Force Field would be repeating the powerset from ControllerVagz, Radiation Emission just doesn't seem right (and I did it already with E.VAC), Sonic Resonance doesn't seem right (and I think would feel like a repeat of FF), and Trick Arrow... well, Vagz is about the sword, not a bow.

My concern with dark and kinetics is that I'd have to skip the heals and that might be a bit crippling to the sets. Dark might not really work for Vagz anyway, but kinetics still has some possibility. My concern with storm, even though that's the way I was thinking of going pre-proliferation, is that I've already done it with Jack Royale.

Which has me kind of leaning toward cold. It has some good buffs and debuffs, no heal for me to skip, and VillainVagz (The Gray Wizard) was a Cold Domination/Fire Blast corruptor, so it's something he's touched on already.

As far as secondaries, I'm pretty much committed to Electric Blast. In the beginning, I had to choose whether to make BlasterVagz (Vagabond Mage) fire/elec or elec/fire. I went with the fireball first, so now it's probably time to play with those lightning bolts. :) Dark Blast, Energy Blast, and Ice Blast would make good secondaries, too, but I think I'm leaning away from dark, energy might cause too much knockback, and while ice is an excellent blast set, I like to keep up Vagz' status as a dabbler by keeping his powersets as different as possible.

I would love to get thoughts, advice, and suggestions on this. It doesn't matter if it's from an IC standpoint, mechanical standpoint, or what. Any help would be welcome.

Monday, May 12, 2008

I'm Home

No, I'm not excited to be home. It was a fun weekend, and I dread returning to my regular routine.

I've got some unpacking to do, but I will likely be in-game a little later.

Monday, May 5, 2008

This Week

Monday, May 5
Playing on Virtue. Probably Blood Crucible or Derick Darklight, depending.

Tuesday & Wednesday, May 6-7
Playing on Test. Already copied Cpt. William Piett over to Test in case having a level 50 villain is a requirement to test the VEATs. Will probably start a VEAT character, expecting a level-bump soonish that will allow the forking early. That being the case, I'll probably start a Blood Widow and test a Fortunata. Or maybe a Wolf Spider with an eye toward Crab Spider. One of the ones I'm not planning to play on the live servers any time soon. May spend quite some time in the costume creator just to play around with it. Hopefully, that'll help so when I'm ready for my VEAT character on Virtue, I'll know what I want his costume to look like.

I will try and get my Global handle on Test changed over to the same one I use on the live servers. That way anyone looking for me can find me fairly easily.

Thursday - Sunday, May 8-11
I will be out of town. The Dauntless Reverie is having its second get-together (jokingly called DauntCon'08). This time it's out here in California, so I'm part of the planning, coordinating, and transportation. Last year was in Las Vegas and we had a blast. It's a lot of the same people this year, but a few are coming this time who didn't make the last one. I'm really looking forward to it.

This means, however, that I'll miss Altitis/Task Force Sunday. Hope you guys have fun. :)

Monday, May 12
I'm not sure what time I'll be leaving the get-together. It depends on when people need to be back to the airport and such. Odds are, though, that I'll be in-game some time during the late afternoon or evening. Probably will stick my nose into Test to see if anyone I know is around. :)