Can't wait!
Sunday, August 24, 2008
Wednesday, August 6, 2008
Quality of Life
Ever since Issue 12 came out... heck, including Issue 12... I've noticed the devs are putting out a lot of so-called "Quality of Life" (QoL) fixes. Listening to the playerbase, they're changing graphics, adding emotes, tweaking with power's graphical FX... I just have to say:
It's a beautiful thing. :)
It's fantastic that we have developers who play the game and listen to their players. Yes, they have their own limits they have to operate in. No, they shouldn't listen to every idiot with an opinion. But they don't have to give us some of this stuff to keep us playing. And yet, they do. And they get into endless discussions with people on the forums about it, too.
Some of the stuff that's come down the pipe recently that made me happy:
It's a beautiful thing. :)
It's fantastic that we have developers who play the game and listen to their players. Yes, they have their own limits they have to operate in. No, they shouldn't listen to every idiot with an opinion. But they don't have to give us some of this stuff to keep us playing. And yet, they do. And they get into endless discussions with people on the forums about it, too.
Some of the stuff that's come down the pipe recently that made me happy:
- Removed Graphical FX on auto powers granted from mayhem missions. (currently on Test)
- Fixed an issue where a player would not receive tells or see team chat messages as they were zoning. (funny that it was just tells and Team...)
- Mastermind Soldier Medics now lose their Brawl attack when their Tier 1 upgrade is applied. This makes them less likely to rush forward into combat. (Yay!)
- Lady Jane should act more intelligently in combat situations now.
- 48 Month Veteran Reward pets should no longer charge into combat. Really.
One that has made me sad:
Cold Domination/Heat Loss: The endurance recovery buff portion of this power was granting ten times greater recovery than was intended. This has been corrected.
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